The Evil Within 2: Not My Cup of Tea

The Evil Within® 2_20171227191302

 I deleted my old post because I got so upset, and then restored and revised it since I do have something to say about the game.  The game had a lot of potential, but unfortunately it wasn’t what I was hoping for. 

Call me picky when it comes to survival horror games, but I believe concepts do play a major role in horrifying audience.  Take for example, Silent Hill 2 will always be my favorite survival horror game because the developers know exactly how to define horror and  create a game which still haunts me till this day.  I learned to love the fog in winter because I experienced the chillness in Silent Hill. But this post is not going to be about the survival horror genre or Silent Hill games.  This is about The Evil Within 2 and my thoughts on it. Please keep in my mind, I am speaking from an artist perspective and from someone who dislike movie-like games. 

With any artistic medium ( I think some video games are a form of art), it’s wise not to imitate even if you are under the spell of nostalgia. I am not a fan of imitation.  You can  admire a successful game that haunts people–but reinventing the same thing doesn’t frightened people (at least for me) because we already walked that path before. The Evil Within 2 feels like a confused horror amusement park.  It cannot decide whether it wants to be an action or horror game. Hey, some people might like this game for the way it is and good for them. Personally, I don’t like games that feel generic.

What disappointed me about the game is its strong opening. The game introduction was atmospherically scary. Yes, there was a little chase here and there. Fun for a bit, but then it got sloppy  as soon as all the suspense is dispersed and the climax is reached. From there on, I found myself playing a cheap thrill. If gameplay is lacking then I expect a decent story, but this game has neither of them. The game design feels unpolished.  Why recycle boss enemies once it has been defeated? Why do I need to level up my skill trees in order to make the game a bit more fluid? There is some obvious technical issues with the game, especially in combat.  The cheesy dialogues amplify the  cliche plot.  I started asking myself, “Why I am playing this game?” I forced myself to complete the game anyway because I hate not completing games. I would have enjoyed the game more playing as Juli Kidman because she is an interesting character. 

Juli

I enjoyed the first game even though it was not perfect. So I was hoping The Evil Within 2 is more of a refined version of the first. Sadly no. The only thing that Evil Within 2 has is a simplified story.  You  play as a detective who is given the chance to save his daughter.   In my honest opinion, the game failed to horrify and tell a good story because its attention was focused on trying to be a movie.

So no, I do not recommend this game if you have particular taste for horror games like me. I prefer the earlier Resident Evil games over The Evil Within series now that I have finished the game. This game is designed intentionally for the mass market (movie watchers), and there is nothing wrong with that. This game is just not my cup of tea.

 

Kuon: An Enlightening Survival-Horror Video Game

Kuon, developed by FromSoftware, was one of the survival-horror video games I tried to squeeze in the month of October because of Halloween, but I ended up playing it into November.  It took me a month to complete  because I took my time and did not play every day. You can complete the game in 10 hours or less. Despite the short length of the game, Kuon is exceptionally great and is now on my top list of favorite games. Let me explain.

kuon-game

The art direction in this game is superb as it reveals a simple but strong plot. The  use of sound effects and music created an intense horrific and isolating atmosphere. There were a few times, I was startled.  And yet, at times, it was not all scary. The sound of nature (i.e footsteps, stream, wind) can be heard throughout the game, giving life to the atmosphere.

The placement of the sound effects ( monsters groaning, monk chanting in the temple, the twins singing) in the game were not overdone or overused. They all served a purpose and integrated really well to build suspense and tension. They also acted as subtle cue to steer me to the right direction, without acknowledging that I was playing the game. I was in the game.

Lastly, the three different protagonists (all females with unique personality)  which were played in three different phases, summarized the story so well that it left me feeling awe and sorrowfully happy.

Because of the game’s art direction, I was drawn to the game and understood the plot. This game is about the perversion of immortality. The father is so  driven to perfect the spells at the expense of his own daughter’s life and his disciples that he loses his humanity. The father, an authoritative figure, is evil and must be defeated by  the master exorcist, who is like a motherly figure. She rebukes the father and put things back in order.

This was the impression I got from the playing the game. Without the  art direction in this game, the story might have not been told well. It might have been another horror video game. But this one is special. It taught me something: We will die one day, why not enjoy the life we are given now in the present moment instead of tampering with something beyond our scope of reasoning?